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Dead Cells – Dark Souls in 2D

Strange! Although something reminds me of something … oh yes, games of the series Souls! It is there that we are constantly dying and returning to the starting point, which for the last time “Saved”. What, what are you saying? There are no conservation points? Each time after death, start with a starting location? Well, I value my time, not even one game Souls has not passed (May fans of the series forgive me!), Nerves were not enough. Well, the price tag is a bit for 300 rubles., Let’s try.

No wonder I mentioned above that more than one game “Souls” Not passed. I tried very hard, but very sorry for the time. The only game to the end of which I was more close to was Bloodborne (only because of the setting). Therefore, skeptis to games of a similar genre is great. However, I am unevenly breathing in the games “Highways”, Platformers. It was the combination of these genres that made me think about acquiring Dead Cells (It sounds very similar to Dark Souls, do not find?).

(The inscription format does not resemble anything?)

“I don’t think you were counting on here. “

The developer of this game is the French studio Motion Twin, which before “Dead cells” released, mainly mobile phones. And the culprit of my today’s story was launched so far only to early access, after a successful passage through Steam Greenlight. I hurry immediately to report that “EA” This product does not interfere. The developers assure that there are some buggies in the game, but I have not met one. The only thing that really lacks is so is ACHEVOVOV COMMUNICATIONS that promise to bring in an imminent updates.

The first thing you pay attention to https://fancyreelscasino.uk/ the game is to animation, which is made at a very high level by the standards of the 2D-enti. Starting from the movements of the protagonist, ending with animation of the battles. It is hard to imagine how painstaking designers/artists approached the task he set. Nevertheless, over time you begin to notice that this is not their only merit. Locations made in different entourage, monsters, which, although they do not reach “Darksolism”, made interesting and not trivial. Moreover, the game is in no hurry to amaze with the abundance of the beautiful from artists. Locations and monsters are served very gradually.

(Who is it and why he is so huge?)

“Seriously, that’s enough to die!”

After the eyes are accustomed to animation, the delight of the landscapes is screaming, your attention will be focused on the gameplay, which is – it is – Rougevania-Souls-Like Combat. Or in other words – Very intense 2D action full adrenaline, threats to death with DS mechanics in a castle full of monsters.
At first, you sleep on a permanent location in the form of something like a green slurry that is instilled in a nearby corpse. After an introductory conversation with the guard, you are given the initially a choice of a shield or onion (The sword is already with you). You go through the door and here you find yourself as a procedural-generated dungeon, with a bunch of various paths, outputs and entrances. And this location generation solves the problem because I quit Souls Games. DS was most infuriated by the fact that you spend 30 minutes of real time to get to the next boss and catch Lule from it. It is unlikely to defeat him with the 2nd or even 3rd attempts. Thus, you go through the same place, time after time. The same monsters on the way, the same nooks And … I said what madness is? Dead Cells, this problem, in my opinion, solves the most important.

(What awaits us behind this to the door?)

“You didn’t understand anything. “

Not only procedurally generated locations will please us. Throughout the game you will receive new weapons, which by the way is served quite slowly. Each of the presented assortment is unique, has its advantages and cons of. Lukes, swords, daggers, ice magic, fire, bombs and traps with their debafs and much more. Over time, having opened a significant amount of arsenal, you will definitely choose what you like.
One of the goals, in addition to passing, is the collection of spheres (ANALIARY OF SHOW in DS), which can be spent on improving individual elements and parameters. True, unlike DS after death, you will no longer be given a chance to collect lost, precious spheres from your cooled corpse. But the good of engaging in the collection of spheres is a pleasure.

(Each bottle – weapons)

“Others did not understand either. “

As a result, there are many questions to Dead Cells, in view of the fact that the game is in early access. Whether the problems with the balance, bugs and in what direction Motion Twin is going to move its “bagel”? Nevertheless, now, for your money, this is one of the best games in Steam. At the moment, the game has beautiful animation/landscapes and art director as a whole, hardcore, cheerful gameplay and huge potential. Of the shortcomings, I will highlight perhaps the complete absence of any conservation, t.To. Sometimes to start on the same location, albeit randomly generated, the lack of localization is also annoying, but it is not particularly needed here (however, it should be brought to it). I propose to get acquainted with yourself. The game is inexpensive. If you do not believe my opinion, then believe those who managed to leave reviews about this game. If you played and already have your opinion about this product, I will be very happy to read it in the comments.

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